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    Event • Symposium Automated Game Design — komende woensdag in Amsterdam

    Automated Game Design is het onderwerp van het symposium komende woensdag in Amsterdam. De toegang is gratis, gasten worden verzocht zich van te voren aan te melden via Facebook.

    In de (Engelse) woorden van de organisatie:

    [blockquote]This symposium on Automated Game Design is the second in a series within the RAAK project ‘Automated Game Design’, which aims to develop intelligent tools to support the process of designing and generating interactive games. [/blockquote]

    Designers geïnteresseerd in tools en AI die hun werk overbodig maken, eh… mákkelijk maken — dit is voor jullie. Met nationale en internationale sprekers, workshops en een paneldiscussie op het eind.

    Hieronder vindt u het programma, de locatie is Casa 400 Amsterdam, Eerste Ringdijkstraat 4, Amsterdam.

    Program • Wednesday, September 17

    13:00 • Welcome by Ben Schouten, lector Game Research (HvA)

    13:10 • Keynote presentation by Prof. Michael Mateas, Director of the Center for Games and Playable Media, University of California, Santa Cruz

    14:00 • Game technology research at TU Delft, Dr. ir. Rafael Bidarra 

    14:15 • Coffee break

    14:30 • Results of the RAAK project Automated Game Design:

    • Integrating Proc. Content Generation in Game Design, Daniël Karavolos
    • Interactive Game Reprogramming with Micro-Machinations, Riemer van Rozen
    • Exploiting Emergence & System Dynamics in Game Design, Stefan Leijnen

    15:00 • Workshop ‘Research meets Business’, session 1

    Game developers and other interested parties get the  opportunity to discuss challenges from industry in relation to the research presented, to inform case studies to be carried out in the remainder of the project. This will take place in two workshop sessions in three smaller groups, based on the topics presented earlier:

    • Integrating Proc. Content Generation in Game Design
    • Interactive Game Reprogramming with Micro-Machinations
    • Exploiting Emergence & System Dynamics in Game Design

    15:40 • Coffee break

    15:50 • Workshop ‘Research meets Business’, session 2 (see above)

    16:30 • Discussion and closing session

    17:00 • Drinks

    The RAAK research project ‘Automated Game Design’ is carried out by the Hogeschool van Amsterdam (HvA), Kenniscentrum CREATE-IT, Lectoraat Game Research, together with NHTV, TU Delft, University of Copenhagen, The University of California Santa Cruz, Dutch Game Association, Dutch Game Garden, and ten companies in the area of game development. The project is funded by the Stichting Innovatie Alliantie (SIA).

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