Archive for May 19th, 2010
Spotlight on Speakers (3): “Playstation: User testing social & casual games” by David Tisserand
Series that highlight speakers at this year’s Game Conference during the NLGD Festival of Games, June 3 & 4. Click here to download the 7-page preview of the Conference Guide (pdf).

Just when user testing games was as close to perfection as humanly possible, the game changed. Games became a social activity, people started to share controllers, or – even worse – dance in front of the screen with a microphone in their hands. Now, try and test that. Tisserand’s team has tackled many challenges and came up with some creative solutions that he’s eager to share with the audience.
Top 5 gratis IPs waar je zo een game van kan maken
Een lucratieve IP bouwen vraagt een flinke investering. En hoe weet je of jouw nieuwe wereld levensvatbaar is? Misschien dan maar een dure licentie aanschaffen van de 3D animatie du jour. Of neem een kijkje in het immer groeiende ‘Public Domain’. Disney bouwde zijn imperium door rechtenvrije sprookjes te bewerken. Tim Burton maakte onlangs nog een kaskraker op basis van Alice in Wonderland. Hier zijn nog vijf gratis IPs waar misschien wel een mooie game om te bouwen is.
Spotlight on Speakers (2): “Prototyping and Rapid Iteration for Design Goodness” by Kellee Santiago
Series that highlight speakers at this year’s Game Conference during the NLGD Festival of Games, June 3 & 4. Click here to download the 7-page preview of the Conference Guide (pdf).

Flower is one of the best selling games for PlayStation Network to date, an amazing feat for such an experimental title. Thatgamecompany co-founder and President Kellee Santiago will shed some light on the secrets behind developing an experimental yet commercially successful game.
